Demoscene game




















After rigging, we used MoCap-Data for the model animation. The seemingly simple yet vibrant low-poly environment was created to mirror the melancholic mood of Pariah's track. It took over a week to render the clip on a 8-machine renderfarm, we set up at the university" Hannes Hummel. And as the game into art? The console kids are composed of visual artists, video artists and electronic musicians, presenting regular themed events on "video game aesthetics".

These interactive exhibitions bearing the name "Games People Play Between changing installations, Pixelart exhibitions, musical chiptunes live performances are classic video game consoles from the last 40 years, which can be played by visitors in the center of the respective events. The installation is a collaboration between the Madrid-based Espadaysantacruz studios and local artists worldwide. The installation is based on the integration of physical and virtual space: The game itself takes place in the physical world, at the same time interact with virtual elements precisely this - the result is an absolutely extraordinary illusionistic effect.

In cooperation with hurricane Meydan we will compile synthesis text-mode graphics from various artists and visualize them in a new way. By using various printing techniques we will transform synthesis nostalgic artworks into the reality and introduce them to the public in individual ways - from letters to characters up to complete comic stories and abstract wild-styles.

EXO is Tabor Robak's new project. Though it was created for fun over a couple of days, with over a million particles in motion at any one time, Blunderbuss is anything but a blunt weapon. The demo features what looks like a burning match head, with wisps of smoke curling away from it under the influence of a slight breeze. An acoustic guitar and vocal plays in the background.

As the demo unfolds, the smoke sometimes moves as if responding to a gust of wind, and takes on the shape of a word from the song. Blunderbuss is a very impressive piece of work, and it took second place at the MAiN demo competition in France last year. Show people Elevated and most will be mildly impressed.

Show them the size of the executable, however, and they'll immediately want to see it again. Elevated is just 4kB long and yet contains a near photo-realistic fly-through of a mountainous landscape. It's all generated entirely in real-time — including camera motion blur. The trick to packing so much into so little space is a powerful graphics card.

Much of the processing, including calculating the path along which the camera can fly, is done by the powerful GPU required to run the demo. It's still a very impressive piece of work, however. Craft LFT Website. Craft is a demo that runs on the absolute minimum of hardware. The chip itself generates multichannel sound and VGA video.

Despite its low cost, the demo itself is certainly as good as some of the classic demos written for the Commodore The Cube Farbrausch Website. No roundup of the current demoscene is complete without the innovative Farbrausch group. Weighing in at kB for the main executable and 5MB for its packed data file , The Cube is a fine example of making the simplest techniques produce the most complex graphical output.

He actually succeeds at it, but with some fascinating turns along the way which include changing linker settings and creating a window in assembly. One of his other adventures is compressing the executable using an old demoscene tool: Crinkler.

Crinkler replaces the linker used to generate the executable by a combined linker and compressor. The result is an EXE file which does not do any kind of dropping and decompresses into memory like a traditional executable file compressor.

It also uses context modelling , which produces a far superior compression ratio than most other compressors.



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