The sims 2 garage underground




















This little clutter pack has some staples of any typical garage, including hammers and saws, a wrench, flashlights, and a fire extinguisher. If your Sim catches on fire, their friends and family will still bypass it to scream and jump around.

You know, business as usual. There are a few other items here that will help flesh things out as well. A tape measure, wood planks, and upgrade parts will all help towards the illusion of a functioning garage. Cyclonescue, the creator of the Car Parts Clutter listed earlier, also made these big gas bottles. Electric drills. Boxes of nails. Dirty trash cans. These are just more of those items that are really a necessity if you want to make it look like your Sims have lives of their own.

Anyone with a garage has at least two or three of these things lying around, even if they never use them. They can barely handle bicycles. They come in a variety of styles — modern, mostly glass ones, barn-door inspired, and the classic wooden ones will all be great fits for any house.

It may not be the same as a functional door that goes up and down as you please. But the CC makers are filling in the gaps the best they can! Build the walls as close to the side of the house as you can. The game should prevent you from connecting the wall to the house, as the ground is at a different level from the foundation; this is normal.

Enter the following code into the prompt: boolProp constrainFloorElevation false. If the code is entered correctly, the cheat prompt should disappear. Re-activate the Wall Tool and connect the garage walls to the side of the house. Note that the game now should allow you to make the connection, though it will force the walls of the house to spike up. Select the Level Terrain Tool, and level the spiked walls and the garage walls, so that the garage walls are the same height as the building foundation.

Build a wall directly on top of the garage walls you just leveled. The wall you build should be at an equal height with the foundation and the rest of the house. The garage wall you originally built has been leveled to a smaller size, so it cannot hold any objects, including a garage door.

To remedy this problem, delete those sections of the lower leveled wall where the garage door will eventually go. Make sure the constrainfloorelevation cheat is still active, or this will not work. The addition of a full wall for the garage door forces the upper wall to rise, creating another spiked wall problem. Go to the second level of the house and use the Level Terrain Tool to flatten the spiked wall, like you did in Step 5. If successful, the walls on the garage should be flattened and at the same level as the walls on the rest of the first floor of the house.

Enter the following code into the prompt: boolProp constrainFloorElevation true ; this will re-engage the normal wall placement rules. The way the garage walls connect to the house causes a distortion of whatever wall covering is used on it.

Once that height is achieved, items such as doors, particularly garage doors will no longer be leveled to the ground because of the first base-leveled wall. I need to build one wall or cube shaped wall as the garage , leveled to the ground; that wall then needs to be surrounded with foundation.

The project takes places three stair levels below ground. Is it possible for you to upload pics of this to another site like photobucket and then post the link here or alternatively, create a post in the Creative Corner in the official forums, so that I can see?

I'd really like to help. Okay, I will post some pictures of the problem. Please stay tuned; because it's late, I will do it when I wake up. Please keep checking my question for the updated pictures or at least a link to the pictures. I look forward to you helping me. With pleasure. Unfortunately though, I'm going to be offline till Saturday night from later today. I have bookmarked this thread though, so the first thing I will do is check it when I get back.

I really hope that it all works out for you mileyhappy:. Help us improve Answers HQ! Take Survey No, Thanks. Sign In or Register. See details Show less. Turn on suggestions.



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